Majima Best of All Time Download

Recurring character in the Yakuza series

Goro Majima
Yakuza character
GoroMajimafive.jpg

Goro Majima as he appears in Yakuza: Like a Dragon (2020)

First advent Yakuza (2005)
Last advent Yakuza: Like a Dragon (2020)
Portrayed by Goro Kishitani (Similar a Dragon)
Shunsuke Kubozuka (Ryu ga Gotoku stage play)
Voiced by
  • Japanese
  • Hidenari Ugaki
  • English language
  • Mark Hamill (Yakuza)
    Matthew Mercer (Yakuza: Like a Dragon)
In-universe information
Alias Mad Dog of Shimano (sobriquet)
Lord of the Dark
Affiliation Tojo Clan
Family Mirei Park (ex-married woman)
Taiga Saejima (sworn blood brother)
Nationality Japanese

Goro Majima (Japanese: 真島 吾朗, Hepburn: Majima Gorō) is a major recurring graphic symbol in Sega's Yakuza video game series and ane of the main playable protagonists of Yakuza 0 and Yakuza: Expressionless Souls, as well as the Majima Saga of Yakuza Kiwami ii. Introduced as a member of the Tojo clan and patriarch of its subsidiary family unit Majima family as well as lieutenant of Futoshi Shimano nicknamed "Mad Dog of Shimano", he develops a sadomasochistic obsession with the protagonist Kazuma Kiryu. He is seeking continually to fight him, seeing him as the perfect rival, but eventually, bonds with him across the franchise. He is too the sworn brother of Taiga Saejima who is ane of the protagonists of Yakuza 4 and Yakuza five. Majima's character is explored in more than particular during the prequel Yakuza 0, in which he is a 24-year-former former Yakuza and a playable protagonist forth with Kiryu. In this game, Majima has a much calmer and serious demeanor that develops into his standard sadomasochistic i during a war between a number of families in a fight for a patch of land known equally the Empty Lot. Majima also appears in the spin-off Dead Souls every bit well as the crossover Project X Zone two. He is voiced past Hidenari Ugaki in Japanese, while Marker Hamill voices him in the English dub for the first entry and Matthew Mercer voices him in the English dub of Yakuza: Similar a Dragon.

The Ryu Ga Gotoku Studio created Majima as a "clown" grapheme who would dissimilarity his calmer characterization in Yakuza 0, where the localization shifted Majima's grapheme arc so he would non see as insane. Majima has been popular with the Yakuza fanbase, having earned a CD with all the songs Ugaki plays in his karaoke mini-games while topping a popularity poll. His graphic symbol and fighting style in Yakuza 0 were highly praised by critics.

Creation and development [edit]

According to Scott Strichart, who handled localization and production on a number of Yakuza games, Majima is a bit of a "form clown"—someone with a "joker-esque personality"—which is opposite to his at-home demeanor in the prequel. Nevertheless, he noted that while fans felt that Majima went "insane", the Ryu Ga Gotoku Studio said that he "makes a conscious selection to... let loose". This was something the translators found challenging while localizing the game. Strichart pointed out that through Majima's interactions with Nishitani, he gains insight into how someone similar that would live.[1] The goal of the localization team was to make Majima and Kiryu more than likeable with their changes, although Strichart believed Kiryu was more popular than Majima in Western countries.[2] Strichart said that while fans might miss previous Yakuza characters like Kiryu and Majima, he hoped they would be receptive to Takayuki Yagami, the protagonist from the next game Judgment.[iii]

Series' producer Daisuke Sato said that ever since the release of Yakuza 0, Majima has become far more pop, to the point that many developers idea information technology was possible to create a new spin-off game focused effectually him.[4]

Appearances [edit]

Goro Majima first appears in the original Yakuza game as a supporting character. Nicknamed "The Mad Dog of Shimano" (嶋野の狂犬, Shimano no kyōken), he takes an involvement in protagonist Kazuma Kiryu because Kiryu refuses to fight him when provoked. This results in Majima spending the rest of the game's plot trying to catalyst Kiryu into fighting him merely for fun. To achieve this, Majima attacks Kiryu while he is escaping from Chairman Sera'due south funeral; kidnaps Haruka, daughter of ane of Kiryu's best friends; and drives a truck into a soapland when Kiryu was questioning one of the sex workers for information. The remake of the game, Yakuza Kiwami, added farther scenes where Majima stalks Kiryu, aiming to brand his rival stronger through new fights.

During Yakuza 2—and its later remake, Yakuza Kiwami 2—Majima appears again. In betwixt the events of the outset and 2d games, Majima left the Tojo Clan because of disagreements with its new leader, Chairman Yukio Terada. He and so formed his own criminal arrangement, the Majima Construction Company, which ran several construction rackets, along with an hole-and-corner fighting arena and an illegal casino. Considering of the looming threat of an invasion of Tokyo by the rival Yakuza organisation, the Omi Alliance, Kiryu convinces Majima to ally with the Tojo Clan once more and provide the Majima Construction Visitor'due south support if a war breaks out. Though initially hesitant, Majima ultimately agrees afterwards Kiryu beats him in a fight in his hole-and-corner coliseum. Majima'south crew ultimately prove instrumental in defending Tokyo against Omi attacks. Majima helps save the urban center when he disarms the bombs planted all over Kamurocho by another rival crime syndicate, the Korean Jingweon Mafia.

During Yakuza 3, Kiryu pleads with Majima over again to go back to the Tojo Clan and support the newly appointed Sixth Chairman, Daigo Dojima, as a contingency against any future troubles. Sometime later, Majima is blackmailed by Goh Hamazaki as a suspect in the clan's internal dispute. In Yakuza 4, Majima follows the trail of Yasuko Saejima, adamant to protect her on behalf of Taiga Saejima. Majima tells Akiyama that he is looking for Yasuko to protect her and to make apology with Saejima. On his way to see Majima, Kiryu, having returned to Kamurocho, witnesses Majima's arrest and calls out to him. Majima tells him that information technology was Daigo Dojima who set him up. In Yakuza 5, Majima is in negotiations with the Tsukimino branch of the Omi Alliance under Dojima'south orders to help put a stop to the rising tensions betwixt the ii clans. Despite his claims he wants peace, Tsubasa Kurosawa orders assassins to kill Majima mid-negotiation, which he survives. Majima reveals that the reason he was unable to resist Kurosawa was the threat to the young girl Haruka Sawamura at her debut concert.

Majima's next appearance is in the prequel Yakuza 0. He is forced to manage a cabaret club in Sotenbori, Osaka, and is nicknamed by locals as "Lord of the Night" due to his managerial acumen and proven success in turning the club's fortunes around. Flashbacks reveal that he was thrown out of the Yakuza after having his left heart gouged out for attempting to aid his sworn brother Saejima in an set on on 18 men which landed the latter in prison. Wishing to return to his yakuza roots, Majima gets the opportunity to make a comeback via his old boss Shimano's sworn brother Sagawa, by killing a woman known every bit Makoto Makimura. However, he accidentally bonds with Makimura and is unable to kill her. Instead he becomes determined to protect her from a current yakuza fight equally Makimura is function of an "Empty Lot" dispute, which is the centerpiece of the power struggle for all the dark organizations across Nihon. To find the truth behind such a power struggle, every bit well as maintain their innocence and condom, Majima sets out to investigate the events surrounding the Empty Lot incident. Majima manages to protect Makimura, but he distances himself as he returns to his yakuza life, hoping Makimura enjoys a peaceful life instead. Additionally, Majima decides to develop his infamous sadomasochistic persona based on the many eccentric men he encountered in his quest, to ascension in a higher place the earth that mistreated him and meets Kiryu for the start fourth dimension at the end of the game. Majima later reunites with Makimura in the remake of Yakuza 2, where Makimura has formed a family. During a conflict inside the Tojo association, Majima goes on to dissolve his family unit, and creates his construction company, Majima Construction, taking over Purgatory and beginning work on Kamurocho Hills. Majima also appears in Yakuza half-dozen: The Song of Life every bit a pocket-sized character, and reappears as a major grapheme and summonable ally aslope Saejima in Yakuza: Like a Dragon.[v]

Spinoffs and other appearances [edit]

Outside of the main Yakuza serial, Majima is playable in Yakuza: Dead Souls, fighting confronting an army of zombies. He besides appears alongside Kiryu in the crossover game Project Ten Zone 2 also as Binary Domain.[six]

In the film Like a Dragon, an adaptation of the start Yakuza game, he is portrayed by Goro Kishitani. In the Ryu ga Gotoku stage play, he is portrayed by Shunsuke Kubozuka.[7]

Reception [edit]

Goro Majima has been popular with the Yakuza fanbase. His songs performed during his appearances were collected in 2017 on a CD titled Goro Majima's Best Hits.[eight] In a 2018 popularity poll, Majima was voted the best Yakuza character.[nine] GameInformer also listed him equally the best primary character in 2017 based on his characterization from Yakuza 0.[10] Several writers enjoyed the graphic symbol'due south fighting style in Yakuza 0, finding him more interesting than Kiryu.[xi] [12] [xiii] EGMNOW liked the contrast the duo had in the narrative considering of the unlike quests they had to pass to achieve their goals.[12] [14] GameSpot highly praised Majima's character arc in that game for changing into the narrative, besides as how many allies and enemies he makes.[15] Similarly, IGN liked the handling of Majima'due south and Kiryu'due south storylines, finding them simple in dissimilarity to the ones in Yakuza 5, which the website deemed convoluted.[14] Polygon stated that Majima was quite different from his portrayal in the regular games in the series because his story was set in the past.[16] A similar comment was fabricated by PlayStation Life Mode because both Majima and Kiryu change across the plot of this prequel.[17] The Jimquisition said that both characters were "like-able protagonists who consistently have to act as straight men in a multifariousness of weird situations".[eighteen]

Destructoid enjoyed the comical characterization in Yakuza Kiwami considering of his constant interactions with Kiryu.[19] Game Informer noted despite not being playable with his longer screen time Majima manages to aid the player to make Kiryu a stronger fighter. Notwithstanding, they were highly critical of his different personality in Kiwami, calling it "jarring", and added that Yakuza 0 failed to close this graphic symbol arc.[20] While calling him "Zero's standout graphic symbol", GameSpot stated that they enjoyed these interactions, as information technology added more than side content to the remake of the first Yakuza game.[21] IGN referred to this take of Majima as "lovably weird" based on his traits.[22] Polygon criticized Majima'due south fights for lacking the challenge seen in regular boss fights. They added that "Majima's abiding intervention feels a trivial more ingrained in the story, providing some character depth that the original game lacked."[23]

With Yakuza Kiwami two, Destructoid criticized Majima's "overpowered" abilities, which players continuously pressed the same buttons to apply them.[24] Game Informer praised Majima's story in this game, every bit it helped to develop his alter of character from Yakuza 0 further, while also finding his mini game refreshing considering of how different information technology is from common regular fights.[25] Game Revolution agreed, finding Majima'south interactions with Makoto during his own side story provides farther depth to the "fan favorite" character.[26] Despite liking the character, GameSpot criticized him for lacking his own character progression during his capacity.[27] IGN had similar comments with regard to his grapheme's depth but found his scenario to be relatively short.[28]

References [edit]

  1. ^ "Q&A: Translating the humour & tone of Yakuza games for the West". Gamasutra. Archived from the original on Oct i, 2019. Retrieved October 4, 2019.
  2. ^ "Q&A: Translating the humor & tone of Yakuza games for the West". Gamasutra. Archived from the original on Oct ane, 2019. Retrieved October four, 2019.
  3. ^ "Judgment – it's justice, it's police force, it's the vibe!". Stack. Archived from the original on September 22, 2019. Retrieved September 22, 2019.
  4. ^ "Yakuza's Producer Discusses Possibility Of A Majima Spin-Off". Game Informer. Archived from the original on August 22, 2019. Retrieved October 5, 2019.
  5. ^ "Archived copy". Archived from the original on December v, 2019. Retrieved December 4, 2019. {{cite web}}: CS1 maint: archived copy as title (link)
  6. ^ "Binary Domain: More Yakuza Crossovers and Corporate Tie-ups". Andriasang. Archived from the original on November 15, 2017. Retrieved Oct five, 2019.
  7. ^ "Yakuza Phase Play's Leads Photographed in Costume". Anime News Network. Archived from the original on April xiv, 2015. Retrieved April 13, 2015.
  8. ^ "Everybody Say 'ROUGE OF Love' With Goro Majima's Best Hits CD". Siliconera. Archived from the original on Jan 5, 2019. Retrieved October four, 2019.
  9. ^ "Here Are The Top-twenty Favourite Yakuza Characters, As Voted Past Fans". Siliconera. Archived from the original on Dec 24, 2018. Retrieved Oct four, 2019.
  10. ^ "The 2017 RPG Of The Year Awards". GameInformer. Archived from the original on March 27, 2019. Retrieved Oct 4, 2019.
  11. ^ Glagowski, Peter (January 19, 2017). "Review: Yakuza 0". Destructoid. Archived from the original on January 19, 2017. Retrieved January 19, 2017.
  12. ^ a b Plessas, Nick (January 19, 2017). "Yakuza 0 review". Electronic Gaming Monthly. Archived from the original on January 21, 2017. Retrieved January 19, 2017.
  13. ^ Cork, Jeff (January xix, 2017). "Everlasting Mob Stopper - Yakuza 0 - PlayStation iv". Game Informer. Archived from the original on Jan 20, 2017. Retrieved January xix, 2017.
  14. ^ a b Ogilvie, Tristan (January nineteen, 2017). "Yakuza 0 Review". IGN. Archived from the original on January xx, 2017. Retrieved January xix, 2017.
  15. ^ Brown, Peter (January 19, 2017). "Yakuza 0 Review". GameSpot. Archived from the original on December 16, 2017. Retrieved January 19, 2017.
  16. ^ Hawkins, Janine (January nineteen, 2017). "Yakuza 0 review". Polygon. Archived from the original on January xx, 2017. Retrieved January nineteen, 2017.
  17. ^ Hindman, Heath (March 22, 2015). "Yakuza 0 Review – Zip the Hero (PS4 Import)". PlayStation LifeStyle. Archived from the original on March 24, 2015. Retrieved March 22, 2015.
  18. ^ Sterling, Jim (January 19, 2017). "Yakuza 0 Review – Majimagnificent". The Jimquisition. Archived from the original on January 27, 2017. Retrieved January 27, 2017.
  19. ^ Glagowski, Peter (August 21, 2017). "Review: Yakuza Kiwami". Destructoid. Archived from the original on Baronial 27, 2017. Retrieved December 18, 2018.
  20. ^ Cork, Jeff (August 21, 2017). "Yakuza Kiwami - A Boom From The By". Game Informer. Archived from the original on Dec 19, 2018. Retrieved December eighteen, 2018.
  21. ^ Brown, Peter (August 21, 2017). "Yakuza Kiwami Review". GameSpot. Archived from the original on March xix, 2018. Retrieved March 2, 2018.
  22. ^ Kemps, Heidi (August 21, 2017). "Yakuza Kiwami Review". IGN. Archived from the original on October 8, 2017. Retrieved Dec 17, 2018.
  23. ^ Hawkins, Janine (August 21, 2017). "Yakuza Kiwami review". Polygon. Archived from the original on September half dozen, 2017. Retrieved March ii, 2018.
  24. ^ Peter Glagowski (August 26, 2018). "Review: Yakuza Kiwami ii". Destructoid. Archived from the original on Jan 12, 2019. Retrieved August 29, 2018.
  25. ^ Javy Gwaltney (August 23, 2018). "Yakuza Kiwami 2 Review – Leader of the Pack". Game Informer. GameStop. Archived from the original on August 23, 2018. Retrieved Baronial 23, 2018.
  26. ^ Jason Faulkner (August 23, 2018). "Yakuza Kiwami 2 Review – A Tale of Two Dragons". Game Revolution. CraveOnline. Archived from the original on September 2, 2018. Retrieved Baronial 23, 2018.
  27. ^ Edmond Tran (August 29, 2018). "Yakuza Kiwami 2 Review: Double Dragon". GameSpot. CBS Interactive. Archived from the original on August xxx, 2018. Retrieved August 29, 2018.
  28. ^ Tristan Ogilvie (Baronial 23, 2018). "Yakuza Kiwami 2 Review". IGN. Ziff Davis. Archived from the original on August 23, 2018. Retrieved August 23, 2018.

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